Now open the scenery folder of AS EDDF Pro v2 (its installed under P3D\Ecosystem\ by default) and locate EDDF_OBJ-PH.BGL and EDDF_OBJ-TH.BGL in the scenery folder (make a backup of both files!) \Modeling\3ds Max\3DSM2018_圆4\Plugins\XtoMDL.exeĪnother path needs to be set under OPTIONS > FS related settings: The following tutorial is strictly for educational purposes and I wont take any responsibility for TOS breaches!ĭownload and install both packages, then launch MCX and go to OPTIONS > Exporter Settings and set the following file paths (all within your P3Dv4 SDK installation): This tutorial is about "AS EDDF Professional v2", but should work for other addon airports that fall into this category as well.ĭISCLAIMER: Please be aware that you likely wont be allowed to share altered BGL files without the creators consent (subject to the respective TOS). Here's a tutorial on how to remove static jetways that are part of a terminal building BGL and therefore cant be removed by GSX or by simply removing/renaming the respective BGL file.
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